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In these viewports, use Edit > Undo (CTRL+Z) or Edit > Redo (CTRL+Y). Interface Undo View Change—Cancels viewport changes. The name of the change you're undoing is displayed in the View menu beside the command. Undo is useful when you are working with a background image in the viewport. You can zoom into the geometry to adjust it, then use Undo Viewport Zoom to restore the original alignment of the geometry with the background. Redo View Change—Cancels the previous Undo View Change. The name of the change you're redoing appears in the View menu beside the command.

Redo View Change—Cancels the previous Undo View Change. The name of the change you're redoing appears in the View menu beside the command. Comments 60 Undo View Change / Redo View Change Restore Active View 61 Save Active View Views menu > Save Active View (the name of the active viewport is part of the command) Save Active View stores the active view to an internal buffer. If you have framed a shot in any view other than a camera, use Save Active View to preserve the viewport’s appearance. The saved active view is saved with the scene file.

2. Choose Views menu > Viewport Background to display the Viewport Background dialog. 3. In the Background Source group, click Files to display the Select Background Image dialog. 4. Select the image or animation you want to use. 5. If you want to display the image in all viewports, click All Views in the Apply Source And Display To group. 6. Click OK. The image is displayed in a single viewport or all viewports. To update the image or map in the viewport: Because of the time it takes to render the image or map in the viewport, the map is not automatically updated when you alter the bitmap or assign a new bitmap.

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